Tuesday, June 28, 2011

PadWorx' Dracula

Dracula: The Official Bram
Stoker Family Edition
Working on Steampunk Holmes has been a blast and when I started working on music to accompany the app/book it reminded me of PadWorx' Dracula: The Official Stoker Family Edition which was released last Halloween.  Although I liked the app/book right away, for some reason I've never blogged about it. But, the more I work on Steampunk Holmes the more I see my efforts mirroring PadWorx'.

Dracula is a full length novel with animations, interactive elements, page effects, and even music from established artists.  Steampunk Holmes is very similar in many ways which has given me a great appreciation for PadWorx' Dracula.

I went back and reviewed the application again and got so much more out of it the second time. I forgot what a wonderful story it is and I tip my hat to PadWorx for enhancing the experience in a way that really adds to the enjoyment.  In the future we will all look back at PadWorx' Dracula and declare it a milestone in interactive novels.


Saturday, June 25, 2011

Steampunk Holmes: Concept Sketch

Daniel Cortes sent me this wonderful concept sketch of Steampunk Holmes. Daniel rightly wants him to be fairly tall, focused, handsome, and disheveled.  As Daniel told me, "Holmes is so totally focused on his surroundings that he completely forgets himself.  He doesn't worry about his hair being combed or condition of the cloths he wears."  I love that.

Another thing that Daniel wanted to know is how punk is the world of Steampunk Holmes?  Is everyone very proper and dressed only in victorian garb or do folks have rastafarian hair and nose rings?  I said yes to both.  Click on the concept sketch (left) to get a bigger image. Notice the intensity of Holmes gaze. Awesome!

I've also been talking with the adaptation author, Marta Tanrikulu.  Marta is already trying to figure out how to shorten the exposition at the beginning of the story and add some more action.  I've asked Marta (and Daniel) to read The Difference Engine and extrapolate what that world would look like 30 years later.  Marta told me that he got the book in the mail today and would start reading it right away. I'm reading the book for the fourth time and starting to make some notes about how Steampunk Holmes world has advanced. For example, in the original book there were no airships yet.  We are definitely going to have airships floating around in the background of our story.



UPDATE July 7th, 2011

Daniel just sent me another concept sketch of Holmes which is really cool. I think in this version he is a bit younger and punkier and, if possible, cooler.




Thursday, June 23, 2011

Steampunk Holmes on iBooks 1.3?


Apple iBooks

A couple of months ago I wrote a blog post (The Platform Play: App Book Publishers) about app/book platforms and how I believe that attempting to build a business around creating an app/book platform is probably not going to work out for most folks - unfortunately, the app/book platform is the bet that most app/book publishers are making.  In that post I said that there just wasn't room for 20 or 40 different app/book platforms.  What I failed to mention, but what had been on my mind, is that the general eReaders are going to quickly catch up to most app/book platforms making the the use of custom 3rd party platforms less and less attractive.

Well, I just finished watching a video of a session from WWDC 2011 called, "iBooks: Create Beautiful Books with HTML5, CSS3, and EPUB", which demonstrates that the general eReaders are already catching up.  In fact, it struck me that I could do pretty much everything I want to do with Steampunk Holmes in iBook 1.3 using HTML5, CSS3, and EPUB that I was planning on doing using native iOS SDK.  The reference cards I spoke about in a previous blog post (Character Portraits for Steampunk Holmes) could be implemented as non-linear pages in a fixed layout.  The audio narrative synchronized with the text can be done with iBooks 1.3's new "Read Aloud" technology. Animations and effects can be accomplished using HTML5, JavaScript, and CSS because iBooks 1.3 uses standard WebKit to display pages.

It's not perfect (native iOS apps are far more flexible) but perhaps implementing this as an iBooks 1.3 EPUB document would be simpler, less expensive, and would garner more attention from Apple and the media.  After all, Apple's new Read Aloud technology applied to a 10k word book would be interesting in itself to Apple not to mention leveraging all the interactive capabilities made possible by WebKit.   I'm going to reach out to the Apple evangelist to find out just how much of WebKit is supported in iBooks 1.3 because my interpretation of the content in the session may be mistaken. If I'm not mistaken, than I'm going to seriously consider doing an iBooks 1.3 implementation first followed by an app/book implementation.   I should be able to use much of the content I create for the iBooks 1.3 EPUB document as source material for a native iOS app/book.

Wednesday, June 22, 2011

Character Portraits for Steampunk Holmes

John Singer Sargent
One of the features of the Steampunk Holmes book will be what I call reference cards.  When you see a character's name in the book you need only touch it and up pops a reference card with a portrait of that character. Touch the portrait and it flips over to reveal background information - no spoilers.

I was talking to Daniel Cortes about the art work and he had some wonderful ideas we are going to try out.  For one, Daniel want's to do the portraits on the reference cards in a style similar to one of his favorite artists,  John Singer Sargent.  I couldn't agree more. Of course Daniel will add a little modern edge to them and he had this great idea of having the portraits animate just a little. So, for example, the portrait of Steampunk Holmes might have smoke rising from his pipe and he might blink now and then - simple but fun things like that.

Daniel is also going to help out with the design and art work for the pages themselves, menu items, borders and so on.  I want the look and feel of the entire book to be consistent with his art work in style.  I'm really very excited about working with him on this project - his enthusiasm for quality and beauty is well aligned with my own.

Tuesday, June 21, 2011

Dr. Watson's Mechanical Arm

Steampunk Arm by Morrigun
Although Dr. Watson is normally depicted as having a bad leg, in the original story of Sherlock Holmes - "A Study in Scarlet" - he had a bad arm which was injured in a millitary battle in Afghanistan. For Steampunk Holmes it's a lot more fun to keep the injury in his arm so that he can have this supper cool mechanical arm.

The question I have is how is it powered? I don't like the idea that it's powered by steam because maintaining a miniature boiler on your arm and feeding it coal sounds pretty impractical. Instead, I've decided to borrow from the clockwork (aka clockpunk) genera and make it powered by a wind-up spring. The spring will self wind (like a self winding watch) from normal movement but if the arm is put to intense use there is a hand crank that can be deployed to wind up the spring that powers the arm. I also like the idea that the arm has different attachments including, of course, a huge gun.

Monday, June 20, 2011

The World of Steampunk Holmes

I've always been a huge fan of William Gibson ever since I read Neuromancer the year it was released (~1984).  I've read just about every book he's written. When The Difference Engine came out in 1991 I did as I always do when a new Gibson novel is released, I ran to the book store and purchased it.  I was delighted by Gibson's and Sterling's alternative history novel. It was, for me, a totally new form of science fiction but I had no idea it would turn into a genera called "Steampunk" until several years later.  I've been listening to the audio version narrated by Simon Vance and I've fallen in love the book all over again. I can see from the Amazon.com ratings that many people would disagree but I consider the book to be one of the best I've ever read.

In Gibson's & Sterling's The Difference Engine Charles Babbage's mechanical computer which he invented in 1822 is actually built and it ushers in the computer age a 130 years earlier than in the real world (in reality Babbage's invention was not built until 1991). The result is pure Steampunk, which is not surprising since this book helped define the genera.

In The Difference Engine mechanical computers, based on Charles Babbage theories, are the size buildings constructed of brass gears and metal springs.  The machines are programmed using punch cards as were originally used for mechanical looms. It's really a fantastic dystopia. I can't understand why its not universally accepted as a genera defining masterpiece the same way Lord of the Rings is for fantasy or Neuromancer is for cyberpunk.

Since The Difference Engine has always colored my view of alternative histories and Steampunk I've decided to place Steampunk Holmes in the world created by Gibson and Sterling, but 30 years later.  The Difference Engine takes place in 1855 while Sherlock Holmes was doing most of his work around the 1885.  This really sets us up for some fun because we get to imagine what technological advances would have taken place in the 30 years between Gibson's & Sterling's alternative history and our own.  Where would technology  had evolved? What path would it take?  Would steam have been replaced by combustion engines?  Would the telephone have been invented? What about a crude sort of Internet based on the telegraph?  We are going to explore these questions as we develop Steampunk Holmes and hopefully we will do William Gibson and Bruce Sterling proud with our own adaptation.

Sunday, June 19, 2011

Pride and Prejudice and Zombies App/Book by PadWorx

I just read that PadWorx is working on an app/book version of  Pride and Prejudice and Zombies for Quirk Books. This is interesting for a couple of reasons:

First, I had approached Quirk about doing an app/book adaptation of the same book last November but David Borgenicht, President of Quirk Books, never responded to my LinkedIn mail on the subject. So when i read that PadWorx was doing the app/book for it I was happy for PadWorx but admittedly a little jealous.

Second, my own Steampunk Holmes has been compared a couple of times to Pride and Prejudice and Zombies because they are both mash-ups. To be honest Quirk Books was part of the inspiration for Steampunk Holmes so I consider the comparison a complement!

I wish PadWorx all the best with this project - it should be pretty cool when it's finished. Hopefully, Steampunk Holmes will win me the same kind of street creds that PadWorx has obtained so that I can go on to do projects like Android Karenina, Jane Slayre, or Abraham Lincoln: Vampire Hunter - or maybe I'll just do more of my own Steampunk adaptations.

Wednesday, June 15, 2011

Steampunk Holmes' Author: Marta Tanrikulu

Jules Verne’s Nautilus
by Total Immerson 
UPDATE 7/29/2011


The writer working the project has changed. It's now Prescott Martin.

I'm happy to announce that the adaptation author, Marta Tanrikulu, for Steampunk Holmes has joined our team. Marta has years of editing experience and a passion for writing speculative fiction.

If you remember from an earlier post I was perplexed with how to adapt the normally languid Sherlock Holmes short stories to a Steampunk thriller - the stories don't have that much action in them.  Marta approached me with the idea of doing an adaptation of "The Adventure of the Bruce-Partington Plans" by Sir Arthur Conan Doyle.  This somewhat atypical story was written later by Doyle and includes a lot of color. For example, it's a thriller with espionage - plans for a secret British military submarine are stollen - and Holmes and Watson move around London a lot on the subway system.

The story provides us with plenty of opportunities to introduce Steampunk technology while leveraging a solid plot-line along with Doyle's wonderful writing.  We will make some changes to Steampunkify the story (of course!) and to add a bit more action, but other than that the story is pretty well written.  That makes it much easier to produce the book than coming up with an original story.

We have decided that Watson, Holmes trusty side-kick, will have a steampunk mechanical arm which should come into use throughout the story. It's about time Watson had a bigger part don't you think?

Tuesday, June 14, 2011

Steampunk Holmes' Artist: Daniel Cortes

Art by Daniel Cortes for Warsquared
I'm very excited to announce that Daniel Cortes has signed on to create the art work for Steampunk Holmes.  Daniel was a late entry but his portfolio of art and motion graphics along with his enthusiasm for the project won him the work.

Daniel is a character designer for the gaming industry and is currently working on a steampunk strategy game called WarSqaured you can check it out here.

To get a flavor of just how cool Steampunk Holmes is going to be check out the art and motion graphics demo that Daniel did for the WarSquared promo video.  You can expect to see this kind of quality art and motion graphics in Steampunk Holmes












War Squared Trailer from Daniel Cortes on Vimeo.

Sunday, June 12, 2011

Choosing an Author for Steampunk Holmes

Datamancer Keyboard
I spent the last few days re-reading many Sherlock Holmes stories and I have to say that while the characters are really cool, the short stories about Sherlock Holmes by Sir Arthur Conan Doyle  really don't work all that well for the Steampunk genera.  Sherlock spends a lot of time in his flat interviewing clients. Most short stories unwind as narratives about the client and their problem with very little action by Holmes himself.  Usually Holmes listens to the client tell there story and then he pretty much solves the mystery with hardly any action other than a site visit.  Steampunk Holmes will need to be much more active employing devices of his own design and traveling the streets of an alternative, steampunk London.  After all, this is speculative fiction so we need to see some cool locations, characters, and devices.

For this reason I've asked the authors who have posted an interest in working on this project a request to submit to me an original story idea for Steampunk Holmes as well as examples of their writing.  I've already received three very different story ideas all of which are excellent.  I'll choose the author with the best writing (or most appropriate writing style) and the best idea.  It's really cool to see the ideas that come out of speculative fiction authors - they are so creative!

Friday, June 10, 2011

Artists for Steampunk Holmes: The Finalists Are ....

SCAPS Agent Game Guide by Firstbase
As I mentioned in a prior post I put a job posting up on Elance for artists and writers to work on the Steampunk Holmes project.  I've had over a dozen responses to the Art post and have narrowed that down to four artists. I've asked the artists to submit a sketch of how they envision Steampunk Holmes looking - I hope to have those in my hands for review within a few days.

In the mean time I thought I would discuss each artist and why I like their style;

Daniel Kopalek
I really like Daniel's comic book illustration style, inking and coloring. I hadn't thought of doing a comic style but after looking at his work and another I've decided that it must be considered.  I've always thought the current state-of-the-art in iPad comics fails to leverage the full potential of the medium.  With work like Daniel Kopalek's I can take my own shot at how to integrate comic art with short-story format.


Manuela Soriani
Manuela is another comic book illustrator whose art I really like.  It's different from Daniel's but like Daniel she is able to convey emotion, create complex environments, and works well in drawing, inking, and coloring.


Robert Schoolcraft
Another comic book artist who also sent me some line drawing showing victorian scenes which I really liked. I also like his the way he illustrates women as I've been thinking of making Steampunk Holmes a woman - a beautiful strong woman would be different and possibly wonderful.


Firstbase
These guys have a totally different approach: 3D. They already have lots of experience in doing Steampunkish 3D work in their own game multi-player game, SCAPS Agent. The problem with 3D is that it's really expensive and I don't know if I can afford it.  However, they also do page layout and they sent me a sample of their work, the game guide to SCAPS Agent, and the layout was really cool (Click on image in upper left of this blog). So while they may be too expensive for basic illustrations they may be perfect in helping with page design and layout.


I want to choose the right artist but I also need to figure out how much art I need and compare not only talent but also - sadly - the price.  My next step is to narrow down an author.

Thursday, June 9, 2011

Great Candidates for Art and Writing

Two of my favorite resources are Elance and Voice123.  I use Elance to find software developers, artists, and writers. I use Voice123 to find voice actors. I've used both extensively in the past 18 months and I just can't say enough good things about them.

When I decided to move forward with Steampunk Holmes project, I created a new account on Elance and posted job opportunities for both writing and art work.  I've had 10 responses to each post from a number of very talented folks.  Now its a matter of testing them out and selecting the best fit for each role.

One of the things I have to figure out is what Sherlock Holmes story I'm working with  I have two thoughts on this: I could do an adaptation of "Adventure of the Speckled Band" or create an entirely new adventure from whole cloth loosely based on Sherlock Holmes.

The former - adopting an existing story and giving a Steampunk flavor - is the easiest to accomplish. The problem is that Sherlock Holmes is not very active in his stories.  He figures out most of the mysteries through interviews in his flat on Baker street.  These stories are fun reads but the opportunity for interactiveness and art is pretty limited. You can only show Holmes sitting in his parlor and pontificating so many times before it gets really dull.  The second option, to create a new story offers the advantage of being able to give the stories more action and to customize them specifically for an interactive experience, but it will be much, much more work.

I don't know which way I'm going to go yet, but I have to figure it out fairly soon because the writers who applied for this project want to know how many words the final story should be and if its a new story or an adaption.  The artists need to know how many pieces of art will be required. I can't answer the writers's question until I choose between adaptation and new creation. I can't answer the artists questions until I have a story to work with.  

Tuesday, June 7, 2011

First Thoughts on Steampunk Holmes


Steampunk Holmes

An idea that's been brewing in my head since I saw Sherlock Holmes with Robert Downey Jr., is a steampunk adaptation of the Sherlock Holmes stories.  Sherlock Holmes, of all the public domain works, has always appealed to me most for an app/book adaption. There are many stories and lots of opportunities for fun interactions. In addition, Sherlock Holmes remains one of the biggest selling book series in history.

I've been in love with the idea of steampunk since I first read The Difference Engine by William Gibson and Bruce Sterling about 10 years ago. The Difference Engine was about an alternate reality in the Victorian age. The idea is that Babbage's Difference|Analytical Engine was actually built and ushered in the computer age about 100 years earlier than in reality.

It's a fascinating story and I think to a large extent this book defined the entire Steampunk genera.  Since then steampunk has taken on a life of its own with people doing jewelry, art work, and costumes based on the fusion of Victorian fashions and advanced steam and clockwork technologies.  There are many sub-generas.  Anyway, you can read more about at the Wikipedia article on the subject.
Dr. Watson

Combining Sherlock Holmes with Steampunk aesthetic would be really awesome in my opinion.   I would have one of the stories adapted to a Steampunk era with lots of cool gadgets and a CSI kind of approach. It would be so fun to create and it could be a hit, or a total flop, but either way I don't have to wait for copyright permissions to move forward with it.  After spending months chasing Lord of the Rings and then Dune actually working on something would be welcome.

Here is my plan as its has formed thus far in my head:  I will hire a illustrator/artist to create the characters, devices, and environments which will be part of the book.  I'll also hire an author to adapt one of the Sherlock Holmes stories to the Steampunk genera.  I'll try to convince my favorite Art Director, Pam Mariutto, to work with me on the design of the book and I will do all the coding myself.

Irene Adler
To fund the project I will go to Kickstarter.com, which is a social funding site that has helped lots of artists (yes, I think of this as art) by providing them with funds with few strings attached (except for cool gifts for nice donations).  This project seems like a natural for Kickstarter.com - I feel confident that people will see the value of the project and want to help out. I'll use the funds to pay the artist and writer. I'll do the coding and design without charge and share the revenue with Pam Mariutto if she decides to work on the project.

There are dozens of Sherlock Holmes stories to choose from but one of my favorites, only because its the one in which Watson and Holmes meet, is "A Study in Scarlet".  Although Holmes has a bum leg from being shot in a war in all the other stories, in "A Study in Scarlet" -  the first Sherlock Homes story - he has a wounded arm.  I think the need for a mechanical arm is far more interesting then a mechanical leg so I'm going to keep it that way.

As far as the flavor of Steampunk - I'm shooting for something very close to the premiss on which The Difference Engine was written but with women who are more liberated (so they can carry fire arms and fight like Buffy).  I've even thought of making Holmes or Watson a Woman with a kind of love interest.  Of course all of this is an abomination to hardcore Sherlock Holmes fans but I don't see them as being my audience. I'm more interested in adults and young adults who would enjoy this kind of adaptation.
Professor Moriarty

What is really nice about the Sherlock Holmes-Steampunk adaptation is that the stories are shorter than full novels - many of them - and there are many stories.  If the first Steampunk Holmes app/book is a success I'll have plenty more material to follow up with.  I really love this idea and it brings me back to my roots nearly a year ago when the first app/book I started designing was a straight Sherlock Homes story (i.e. Sherlock Holmes HD).

I'm so stoked about this idea that I've already placed adds on Elance looking for an artist and writer. I'm also sending out an email plea to Pam Mariutto to join me on what I thin will be a really fun and rewarding project.

As soon as I find an artist and get some imagery to work with I'll post the project on Kickstarter.com and hopefully raise the capital needed to develop Steampunk Holmes . Btw - I now own the domain SteampunkHolmes.com and I may even apply for the trademark.

Note: The photos above are just examples how characters might look - I took them from the web.

Monday, June 6, 2011

Way Ahead of the Curve?

Have you ever heard the term, "Ahead of the Curve"?  Most people have but they usally don't know where it came from. The "curve" in question is the Technology Adoption Lifecycle which states that every technology has five stages of adoption and the percentage of folks using the technology dictates or depends on which stage the product is in.  So the five stages of adoption are:


  • Innovators - 2.5%
  • Early Adopters - 13.5%
  • Early Majority - 34%
  • Late Majority - 34%
  • Laggards - 16%
When it comes to app books we are, i believe, in the innovators space where the customer base is only 2.5% of the full potential.  This seems to be backed up by casual conversations I have with a number of app/book developers who seem to be having a problem turning app/books into real money.  To put it simply: There is simply not enough people who want or are aware of app/books to make selling them profitable.  This is a hard truth to accept for me but it seems clearer ever day.

You would think that if you are "ahead of the curve" that you are going to have an advantage. The "early bird gets the worn".  The trouble is you have to survive until you are no longer ahead of the curve but riding the mass adoption stage to make real money. Another hard truth is that only a few of the innovators will survive to reap the benefits of mass adoption. As much as I would love to think I'm "that guy", the challenges are formidable.  Although adoption is bound to increase fairly quickly ( 5 - 10 years) the question is how quickly and who will be able to take advantage of it.

There is another theory of technology adoption called "The Chasm" which states that there is a big hurdle (or chasm) to jump between innovating in a product category and being able to take advantage of mass adoption. Some companies will jump the Chasm and most will not. 

I need to go back and read the seminal book on The Chasm to better understand what is going on. I also need to read some other books like the one on disruptive technologies.  Succeeding in the long run at app/books isn't going to be simply a matter of having a better mouse trap - although that's absolutely necessary - its going to require a more holistic approach. What that holistic approach is at this point I don't know, but I'm not giving up until I figure it out and either fall flat on my face or ride the curve to the top.


Saturday, June 4, 2011

Penguin Group and Other Options

Now that the Frank Herbert Estate is out of the question I'm working on making contact with the folks at Penguin Group which is the company that owns Putnam Publishing.  I have a couple of opportunities to do this:  An acquaintance of mine that works for Pearson Plc (they own Penguin) is going to put me in touch with the person that managed IP rights for Dune.

The other possibility came from another app/book publisher that read this blog and offered to whip together a demo using their framework and the assets I've accumulated for Dune.  He apparently knows the folks that handle digital content at Penguin.  I have to take a look at his framework to see if it even comes close the kind of design In envisioned for Dune. At any rate I'm keeping my options open to either vector  of access.

I'm not as confident that I can land a deal with Penguin as I was with the Frank Herbert Estate. I'm starting to make alternative plans. Looking for a project that might be a good substitute. Two possibilities in my mind are The Difference Engine by William Gibson and Bruce Sterling - its one of the first Steam-punk novels and a favorite of mine.   The other is The Diamond Age: Or, a Young Lady's Illustrated Primer by Neal Stephenson - a masterpiece of cyberpunk.  I actually know someone who works with Neal Stephenson and while its a tenuous connection it might lead me to the author who might want to work on this project.

In the mean time I'm going to start coding up my framework.  No sense in waiting for a deal to happen before I have the framework ready for its first book.  If I don't have a good title lined up by the time the framework is ready I'll do a public domain work instead.  Given my day job and limited time to do coding - not to mention the fact that I'm not the fastest coder in the world - I figure it will take me, by myself, until Christmas to finish the framework so it looks like it will be next year before I publish my first app novel under the Noble Beast imprint.  

Friday, June 3, 2011

Bad News From Frank Herbert Estate

Yesterday I got an email from the Frank Herbert Estate - specifically from his Grandson, Byron Merritt.  Byron is a really nice guy and he was very enthusiastic about the storyboards I sent him and the concept of making Dune an interactive book for the iPad.  I'm grateful that he gave me an audience to pitch the concept.

Unfortunately, however, Byron reported that their legal advisor had recommended that they do not license Dune for this kind of project as it might infringe on the eBook rights licensed by Putnam Publishing - Putnam has exclusive rights to publish the eBook version.

It's really unclear if eBook rights owned by publishers extends to app/books which provide a multi-media presentations of the material, but most authors simply don't want to take a risk of violating an exclusive licensing agreement and I can't blame them.  Some day someone will challenge these eBook rights over app/books but for now its a legal gray area.

Putnam is a imprint for Penguin which actually has offices here in Minneapolis so my next step is to approach them about sub licensing or collaborating on a app/book version of Dune.  I don't have high hopes given my experience with HarperCollins UK and Lord of the Rings, but I'm not going to just give up without trying either.

Wednesday, June 1, 2011

Looking for Dune Artists

"Fremen of Dune"
by Sammy Hall
One of the most important aspects of an app/book like Dune is the art work.  The design I've come up with requires no less than 200 pieces of art and that's going to be really difficult to get.

I've gone out and looked for great artists to do the work and I think I've found the first one. His name is Sammy Hall and you cans see more of his work at his web site.  Sammy has agreed to do several mechanical drawings for a pitch to the Frank Herbert Estate.  Take a look at his art and if you like what you see send him an email or comment on his blog.  Thanks, Sammy.

Another artist I want to work with is Donato Giancola who specializes in portraits (not one of Sammy's strengths). Donato was recently chosen to design some stamps for the US Post Office celebrating space exportation. He's willing to do a set of six portrait sketches for about $1,000.00. That's not a bad price but I've asked him to wait until I can be sure the Frank Herbert Estate is interested.
" Boromir in the White Mountains "
by Donato Giancola


One of the problems with working with multiple artists is getting the style to complement each other. As you can see Sammy's art doesn't exactly fit aesthetically with Dontano's.  I may have to choose one of the other. While Donato work is more mature, Sammy's is closer to the Frank Frazetta look and feel that I want. Add to that the fact that he's working on the pitch images for free gives him an edge.  What would be ideal is if Donato could stylize his work fit better with Sammy's but I suspect he may not want to do that.