I've mentioned more than once that Flash has a bright future in multitouch. The most popular way to do multiouch with Flash is using the TUIO interface, which is open source and available for free.While TUIO helps, another hurdle to implementing multitouch in Flash is the fact that you need a multitouch screen or device. This is not a problem specific to Flash - any multitouch platform suffers from the dearth of supporting hardware. That's why Microsoft Surface, the iPhone SDK, and Palm Pre webOS all include an emulator or simulator.
Matt LeGrand has just released a multitouch simulator, SimTouch, for use with Flash and TUIO. Now you can experiment with Flash multitouch development without having to buy a multitouch screen or some expensive multitouch table. It's open source and free which makes it all that more attractive. Nice work Matt!
3 comments:
Well SimTouch is not the only TUIO simulator.
I suggest looking at those two:
1. TUIO Simulator from original TUIO authors (http://reactivision.sourceforge.net/)
2. QMTSim - a little bit more advanced TUIO simulator with animation timeline support and support for defining cursors paths, it's the project I've been mentoring for Google Summer of Code 2008 for NUI Group (http://code.google.com/p/qmtsim/)
Also if you are an iPhone/iPod Touch owner you can use OSCemote application which also supports TUIO and sends data over WiFi (http://lux.vu/blog/oscemote/). Really convenient.
Best,
Pawel Solyga
While the other TUIO simulators are nice, SimTouch allows for a transparent overlay so the user can use direct manipulation rather than having to figure out where they're interacting which is difficult when using the other simulators.
QMTSim also allows for a transparent overlay.
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